description A-Train (1985) Overview
A-Train is a Japanese city-building and railway management game originally developed by Artdink and released in 1985. The player develops a growing urban area by laying railway lines, running train services, and managing the economic effects of transport and construction. Unlike a train-driving game, it treats railways as the central tool of city development, making it relevant to players who enjoy planning, simulation, and long-term infrastructure management.
help A-Train (1985) FAQ
What is the main goal in A-Train from 1985?
A-Train combines railway management with city building. The player lays tracks, runs train services, develops land, and manages how transport investment changes the surrounding urban economy.
Who developed the original A-Train?
The original A-Train was developed by the Japanese studio Artdink. It first appeared in 1985 and became the starting point for a long-running railway and city-management series.
Is A-Train a train-driving simulator?
Not mainly. A-Train focuses on planning rail networks, managing services, and guiding urban growth, rather than placing the player in a first-person cab for every journey.
How is A-Train different from Transport Tycoon?
A-Train places stronger emphasis on the relationship between rail infrastructure and city development. Like Transport Tycoon, it involves transport economics, but Artdink's game centers on building an urban area around its railway network.
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