description Warmaster Ancients Overview
Warmaster Ancients is a historical mass-battle miniatures game designed by Rick Priestley. It adapts the command and movement framework of Warmaster to armies from ancient and medieval history, using formations of units rather than individual skirmishers. Orders are issued through commanders, and the outcome of an order depends partly on dice, so the system models the limits of battlefield communication. The game is suited to large battles fought with relatively small-scale miniatures and organized units.
help Warmaster Ancients FAQ
Who designed Warmaster Ancients?
Rick Priestley designed Warmaster Ancients. It adapts the command and movement framework of Warmaster to historical armies from ancient and medieval periods.
How is Warmaster Ancients different from a skirmish game?
It represents formations and units rather than individual fighters. Orders are issued to groups, so the game is about coordinating an army instead of directing every model separately.
What historical periods does Warmaster Ancients cover?
Warmaster Ancients covers armies from ancient and medieval history. Its broad period range allows forces from different historical traditions to be represented within one command system.
How are orders handled in Warmaster Ancients?
Players issue orders to formations through the game’s command system, adapted from Warmaster. The result is that commanders must manage movement and coordination before units can carry out attacks.
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