description Welltris Overview
Welltris is a 1989 puzzle game designed by Alexey Pajitnov with Andrei Sgenov and published internationally by Spectrum HoloByte. It extends the falling-block idea into a square well: pieces descend along any of four walls, can move and rotate there, and slide onto the floor, an 8 by 8 grid. Players manage the growing surfaces and clear completed lines, while filling all four walls ends the game. [Welltris player guide](https://manuals.plus/m/7cda2e9700f2cf2fd680983edb479ce678b361e75613f2d43515006e563ab70d)
help Welltris FAQ
How is Welltris different from ordinary falling-block games?
Welltris places the action inside a square well instead of on a flat rectangular board. Pieces descend along any of the four walls, then slide onto the floor.
Who designed Welltris?
Welltris was designed by Alexey Pajitnov with Andrei Sgenov. Spectrum HoloByte published it internationally in 1989.
Can pieces move along all four sides in Welltris?
Yes, pieces can move and rotate on any of the well's four walls. Their position on the walls affects how they slide onto the floor and fit with existing blocks.
When was Welltris released?
Welltris was released in 1989. It expanded Alexey Pajitnov's falling-block concept into a three-dimensional-looking square-well layout.
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