description Werewords Overview
Werewords is a social deduction party game designed by Ted Alspach and published by Bezier Games. It combines the hidden-role mechanics of traditional Werewolf with the guessing format of 20 Questions, challenging players to deduce a secret magic word within a strict time limit. Players are assigned secret roles, including werewolves who attempt to subtly derail the guessing process, and a mayor who knows the word but can only answer yes or no. It is designed for groups seeking a fast-paced, highly interactive tabletop experience driven by a companion app.
help Werewords FAQ
How does Werewords combine guessing and hidden roles?
Players ask yes-or-no questions to discover a secret magic word, much like 20 Questions. Hidden roles add a social deduction layer because a Werewolf tries to mislead the group.
Who designed Werewords?
Werewords was designed by Ted Alspach and published by Bezier Games. It uses the same broad hidden-role tradition as Werewolf but adds a timed word-guessing challenge.
What does the Seer do in Werewords?
The Seer knows the magic word and must quietly help the villagers reach the answer. The Seer also has to avoid being identified by the Werewolf.
How many players can play Werewords?
The standard game supports groups of several players rather than a two-player match. Its hidden roles, timed questioning, and moderator-style app support work best at a party-game table.
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