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Claim - Trick Taking Game
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Claim

description Claim Overview

Claim is a modern trick-taking card game created by Scott Almes, notable for its two-player format where players draft cards from a central deck between trick phases.

help Claim FAQ

How does Claim's two-phase trick-taking system work?

In phase one, players win tricks and use the cards they capture to build the hand for phase two. In phase two, they play those drafted cards again to score factions and decide who becomes the new king. [White Goblin Games](https://www.whitegoblingames.com/product/claim-kaartspel/)

Which factions are in the original Claim card game?

The original 52-card game includes Knights, Goblins, Doppelgangers, Undead, and Dwarves. Each faction has a special power, such as Knights defeating Goblins regardless of card value and Doppelgangers acting as wild cards.

Is Claim designed for two players?

Yes, the base game is specifically designed for two players and usually takes around 25 minutes. Its compact format uses 52 cards and creates a head-to-head draft before the scoring phase.

Can Claim be combined with Claim 2 for more players?

Yes, the publisher describes combining Claim and Claim 2 to create games with more players. The two decks can also be used as a larger pool for mixing factions and powers.

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