Top Results for Dice Game
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The Castles of Burgundy is a complex strategy board game for experienced players. It involves constructing a network across a map of Burgundy by placing tiles representing medieval goods like spices and cloth. Players strategically route these goods to fulfill royal orders, aiming to maximize presti...
Big Boggle is a word game published by Parker Brothers and later Hasbro that expands upon the classic 4x4 version of Boggle. It uses a 5x5 grid of lettered dice, allowing players to find longer words and create more complex word combinations. The game includes a three-minute sand timer and a covered...
Why this score?
Expanded Boggle is widely liked, preserves classic strengths while enabling richer word play; strong reputation among traditional word-game fans.
Scoring methodologyIdle Dice is a browser-based incremental game created by the developer known as Luts. Players roll dice to generate currency, with the core gameplay loop centered on upgrading the dice to increase their multipliers and payout speeds. The game relies heavily on prestige mechanics, where players can r...
Qwixx is a dice-and-number game designed by Steffen Benndorf and first published in Germany in 2012. Each player marks numbers in four colored rows on an individual score sheet, working from left to right and generally trying to complete long sequences before rows are locked. Every roll gives all pl...
Why this score?
Highly regarded modern roll-and-write with Spiel des Jahres nomination and strong ratings; simple, interactive, and replayable.
Scoring methodologyLiar's Dice is a family of bluffing games played with concealed dice. Players make progressively higher claims about how many dice of a particular face exist across all players' cups, then either raise the bid or challenge the previous bidder; an incorrect challenge costs the losing side a die. The...
Why this score?
Highly respected bluffing dice classic with strong social deduction, tension, and longevity; player count and group matter greatly.
Scoring methodologyMath Dice is a mental arithmetic game published by ThinkFun in which players use dice rolls and arithmetic operations to reach a target number. A 12-sided die establishes the target, while additional dice provide values that players combine using addition, subtraction, multiplication, division, or e...
Why this score?
ThinkFun mental math staple with strong family and educator reception; quick and portable, but depth is limited.
Scoring methodologyYatzy is a Scandinavian dice game played with five standard dice and a score sheet divided into combinations. On each turn, a player may roll the dice up to three times, keeping selected dice between rolls, before assigning the result to an unused scoring category. Categories reward matching numbers...
Why this score?
Enduring Scandinavian dice classic equivalent to Yahtzee; accessible and replayable, but luck-heavy and familiar.
Scoring methodologyAxis & Allies is a World War II strategy board game designed by Larry Harris and first published by Nova Game Designs in 1981, with later editions released by Milton Bradley and other publishers. Players control major Allied or Axis powers, manage industrial income, purchase military units, and cond...
Kniffel is a commercial German dice game published by Schmidt Spiele and closely related in rules and scoring structure to Yahtzee. Players roll five dice up to three times per turn and record the result in one of thirteen categories, including number totals, straights, full house, and combinations...
Why this score?
German Yahtzee standard with strong household recognition; proven formula, but little distinction from Yahtzee.
Scoring methodologyFarkle is a push-your-luck dice game usually played with six dice. Players roll, set aside scoring combinations, and may continue rolling to increase the score for a turn; if a roll contains no scoring dice, the turn is farkled and the points accumulated during that turn are lost. The game has sever...
Why this score?
Popular dice push-your-luck game with strong accessibility and social tension; repetitive scoring and luck are main weaknesses.
Scoring methodologyReleased in 2017 by Pandasaurus Games, Dinosaur Island is a worker-placement board game where players build and manage their own dinosaur theme parks. Players use a DNA drafting mechanism to extract genetic material, sequence dinosaur species, and construct attractions to draw in visitors. The game...
Ten Thousand is a family of push-your-luck dice games in which players build a score by setting aside scoring combinations across repeated rolls. A common six-dice version uses individual 1s, 5s, and certain combinations as scoring results; a roll with no scoring dice ends the turn and can erase the...
Why this score?
Strong traditional dice risk game closely related to Farkle; simple tension works, but originality and depth are limited.
Scoring methodologyQwirkle Cubes is a 2009 dice-based adaptation of Susan McKinley Ross's Qwirkle, published by MindWare. Instead of flat tiles, it uses 90 color-coded six-sided cubes whose visible faces are arranged into lines that share a color or shape without repeating the same symbol. The game is for family and c...
Why this score?
Recognizable Qwirkle follow-up with decent reception, but cubes add luck and fiddliness; consensus below the award-winning original.
Scoring methodologyMath Dice Jr. is a ThinkFun arithmetic game for children and adults aged six and up. A player rolls one 12-sided target die and five six-sided scoring dice, then combines scoring dice with addition or subtraction to match the target. The player advances one space for each scoring die used, and the f...
Why this score?
Accessible early arithmetic version with good educational reputation; simpler mechanics make it less compelling beyond young children.
Scoring methodologyZonk is a regional name for a dice game in the same broad family as Farkle and Ten Thousand. Players roll six dice, set aside combinations that score, and choose whether to stop and bank points or continue rolling for a larger turn total. If a roll contains no scoring die, the player zonks and loses...
Why this score?
Regional Farkle name with the same proven push-your-luck appeal; reputation follows Farkle but lacks separate identity.
Scoring methodologyRory's Story Cubes is a storytelling game conceived by Rory O'Connor. In the classic set, players roll nine dice whose faces show picture symbols, then use the resulting images as prompts for an improvised story. The game has no fixed narrative, board, or single correct solution, so it can be used f...
Shut the Box is a traditional dice-and-tile game associated with English and Norman or French pub culture. In the common nine-tile version, players roll dice and turn down one or more available tiles numbered 1 through 9 whose values equal the roll; play continues until no legal move remains. A play...
Why this score?
Traditional pub dice game with elegant physical appeal and easy teach; limited depth but enduring charm.
Scoring methodologyPalamedes is a puzzle game developed and published by Taito in 1990 for arcades, with versions released for systems including the Nintendo Entertainment System. Players control a character that throws a die upward and match its number to dice in descending rows, clearing the targeted pieces from the...
Why this score?
Inventive dice-matching rules and competitive arcade pacing retain niche respect; sparse presentation, high difficulty, and repetition limit lasting appeal.
Scoring methodologyCraps is a dice game in which players wager on the results of rolls made with two dice. In standard casino play, a round begins with a come-out roll: a 7 or 11 wins a Pass Line bet, 2, 3, or 12 loses it, and another total establishes a point that the shooter tries to repeat before rolling a 7. The g...
Why this score?
Iconic casino dice game with lively table culture and varied bets; quality depends heavily on gambling context.
Scoring methodologyPass the Pigs is a commercial dice game in which players throw two asymmetrical pig-shaped pieces and score according to how the pieces land. The game is based on the traditional dice game Pig and is designed around a push-your-luck decision: players weigh the value of continuing against the risk of...
Why this score?
Memorable novelty dexterity-chance game with strong mass-market recognition; amusing, but randomness and gimmick dominate.
Scoring methodologyDice Deduction is a solo logic puzzle in which players use numerical clues to determine how dice should be placed and oriented on a grid. Each challenge turns the visible numbers and spatial relationships of the dice into constraints, so solving requires deduction rather than luck or rapid play. It...
SmartGames Dice Deduction is a compact, single-player deduction puzzle built around transparent pieces, dice faces, and directional clues. Across 60 challenges, players align the visible dots and follow the arrows so that the numerical relationships shown by the puzzle are satisfied. Its small forma...
Mexico is a bluffing dice game played with two dice, usually with rolls hidden from the other players. A player announces a result, generally claiming it equals or exceeds the previous announcement, and the next player decides whether to accept the claim or challenge it under the local rules. In the...
Why this score?
Compact bluffing dice game with strong table psychology; narrower recognition and high variance limit broader acclaim.
Scoring methodologyBalut is a dice-and-scorecard game played with five dice, usually by two or more players. In common rules, a player may roll up to three times on a turn, then records the result in an open category such as a straight, house, choice, or balut, the name for five of a kind. The game is associated with...
Why this score?
Established Yahtzee-family dice game with international pockets of popularity; solid but derivative and luck-heavy.
Scoring methodologyKismet is a commercial dice game released in the 1960s that functions as a variant of Yahtzee, incorporating additional scoring categories based on probability. The game utilizes five distinctively colored dice marked with traditional card suits and numeric pips instead of standard dot configuration...
Why this score?
Recognizable Yahtzee variant with added color categories; pleasant but mostly overshadowed by simpler originals.
Scoring methodologyPoker Dice is a dice game that adapts the structure of poker to five dice. In the traditional form, the dice carry playing-card values from nine through ace, and a roll is evaluated as a poker-style combination such as a pair, two pair, three of a kind, a full house, four of a kind, or five of a kin...
Why this score?
Old gambling dice concept with familiar poker rankings; quick but shallow and largely luck-determined.
Scoring methodologyHazard is an English dice game in which players wager on the outcome of rolls made with two dice. The game was documented in medieval England and became associated with gambling houses during the seventeenth and eighteenth centuries. Its rules use a main number, called the caster's chance, together...
Why this score?
Historically important ancestor of craps; influential, but largely obsolete and gambling-centered by modern standards.
Scoring methodologyBunco is a social dice game usually played by groups divided into rotating teams. Players roll three dice during successive rounds, attempting to match the target number for that round; scoring commonly includes points for individual matching dice, three-of-a-kind rolls, and a bunco when all three d...
Why this score?
Large social following, especially party groups; minimal decisions and heavy chance keep expert appraisal low.
Scoring methodologyHaikubes is a creative word game published by ThinkFun in which players use cubes printed with individual words to compose short poems. The central challenge is to arrange the available words into a haiku that follows the traditional five-seven-five syllable pattern. It is designed for players inter...
Why this score?
Creative poetry dice concept earns niche appreciation; limited replay structure, low visibility, and mixed game-versus-activity reception hold it back.
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What leads the Dice Game ranking?
The Castles of Burgundy currently leads the Dice Game results with a displayed score of 8.50/10. This is an editorial ranking result for the items included on this page, not a universal verdict for every use case.
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The 0 to 10 score is Lunoo's ranking judgment. Strong confidence means 10 or more recorded comparison checks, some means 2 to 9, and provisional means fewer than 2.
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Lunoo combines category fit, feature coverage, pricing and value signals, public reception, recency, and peer comparisons. Public source links support factual item details when available, but they are not required for membership in this 38-item ranking.
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