Anvil vs Lumen
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Anvil
Anvil, formerly known as Scimitar, is a proprietary 3D game engine developed by Ubisoft Montreal. It was originally created in 2007 to power the first "Assassin's Creed" game and has since been continuously updated to support subsequent entries in the franchise as well as other Ubisoft titles. The engine is specifically engineered to handle large-scale, densely populated open-world environments, f...
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Lumen
Within Unreal Engine, Lumen handles dynamic global illumination and reflections. Global illumination describes the way light bouncing from one surface affects other parts of a scene. Lumen updates that indirect lighting as the environment changes, allowing moving lights or altered geometry to influence the rendered image without relying on baked lightmaps for those effects.
This approach supports...
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