Photopia vs Galatea
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Photopia
Adam Cadre's Photopia, released in 1998, places narrative and character ahead of the demanding puzzles associated with many text adventures. It won that year's Interactive Fiction Competition. A non-linear sequence of vignettes moves between perspectives and settings, gradually revealing connections to a teenage girl named Alley. Color cues help distinguish parts of the experience and contribute t...
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Galatea
Written by Emily Short and first published in 2000, Galatea reworks the classical myth of Pygmalion as an intimate encounter with an animated statue in a museum exhibit. Almost the entire experience takes place through conversation. Instead of exploring a succession of rooms, the player examines the exhibit and types questions or statements about particular topics, gradually uncovering Galatea's r...
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