Agram vs Whist
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Agram
Agram is a trick-taking card game associated with Niger and other parts of West Africa. Players are dealt six cards and play them one at a time to a series of tricks, generally following the suit led when possible. The player who wins the final trick wins the hand, giving the game a distinctive objective compared with games in which the total number of tricks determines the result.
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Whist
Whist is a classic 18th-century English trick-taking card game played with a standard 52-card deck. Traditionally designed for four players in two fixed partnerships, the objective is to win the majority of the 13 tricks dealt in each hand. A single card is turned up to determine the trump suit for the round. It heavily influenced the development of modern contract bridge and remains a favorite fo...
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