description Global Conflicts: Sweatshops Overview
Global Conflicts: Sweatshops is an educational serious game developed by Serious Games Interactive. The player takes the role of a journalist investigating labor exploitation in international garment supply chains. Its subject matter concerns working conditions, labor rights, and the wider effects of global production, making it suitable for classroom or independent learning about journalism and global social issues.
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Who developed Global Conflicts: Sweatshops?
Global Conflicts: Sweatshops was developed by Serious Games Interactive and released in 2009. It belongs to the Global Conflicts series of educational games about social and political issues.[Game Developer](https://www.gamedeveloper.com/game-platforms/serious-games-interactive-launches-i-global-conflicts-sweatshops-i-)
Who does the player control in Global Conflicts: Sweatshops?
The player investigates alleged child labor in Bangladesh while representing European Leatherwear Industries. Descriptions also frame the role as a journalist-style investigation into the garment supply chain.
What is the goal in Global Conflicts: Sweatshops?
The player must uncover evidence of child labor and then form a response that balances the company, the tannery, and the children's welfare. That makes the game a decision-based serious game rather than a conventional action title.
What platforms supported Global Conflicts: Sweatshops?
The Global Conflicts series was distributed through the web and supported PC, Mac, and Linux formats. It was designed for classroom use and awareness training rather than for a major console release.
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