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Super Stardust Delta - Twin Stick Shooter
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Super Stardust Delta

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description Super Stardust Delta Overview

Built for PlayStation Vita by Finnish developer Housemarque, Super Stardust Delta translates the series' arcade shooting into a handheld format. Its stages wrap around spherical worlds, so movement and incoming threats follow the surface of a planet rather than a flat arena. Destroying asteroids, switching weapons, and maintaining score multipliers give each run a focus on efficient survival and sustained accuracy. The Vita's analog sticks handle movement and aiming, preserving the direct control expected of a twin-stick shooter.

Optional touch, rear-panel, and motion inputs also appear in certain attacks and modes. Released near the handheld's launch, Delta suits players who prefer compact arcade sessions with repeated attempts at improving their performance. The curved arenas distinguish its combat by making navigation around the planet part of managing threats.

help Super Stardust Delta FAQ

What platform is Super Stardust Delta on?

Super Stardust Delta was developed exclusively for the PlayStation Vita. It was released near the handheld console's launch to showcase its dual-analog stick capabilities.

Who developed Super Stardust Delta?

The game was developed by the Finnish game studio Housemarque. Housemarque is well-known for its work on other arcade-style twin-stick shooters, including the original Super Stardust HD for the PS3.

Does Super Stardust Delta use touch controls?

Yes, Super Stardust Delta incorporates the PlayStation Vita's touch screen and rear touch pad for special abilities. Players can tap the back to deploy black holes or touch the front to activate a temporary shield.

How is Super Stardust Delta different from Super Stardust HD?

Aside from the addition of touch controls, Delta introduces new weapons like the Hover Strike. The core gameplay still revolves around flying around spherical stages and destroying asteroids, but the levels were specifically redesigned for the Vita.

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