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Takedown: Red Sabre - Tactical Shooter
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Takedown: Red Sabre

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description Takedown: Red Sabre Overview

Takedown: Red Sabre is a squad-based tactical first-person shooter developed by Serellan, a studio founded by designer Christian Allen, who previously worked on the Ghost Recon and Rainbow Six franchises. Funded through a 2012 Kickstarter campaign that pitched a return to deliberate, close-quarters tactical shooters, it was published by 505 Games and released in 2013 for Windows via Steam and on Xbox Live Arcade. At launch it drew widespread criticism for technical bugs, weak artificial intelligence, and thin content, falling well short of the expectations set by its crowdfunding pitch.

help Takedown: Red Sabre FAQ

Who developed Takedown: Red Sabre?

Takedown: Red Sabre was developed by Serellan, a studio founded by designer Christian Allen. Allen had previously worked on the Ghost Recon and Rainbow Six franchises.

What kind of game is Takedown: Red Sabre?

It is a squad-based tactical first-person shooter built around careful movement, weapon handling, and coordinated assaults. Its design was marketed as a return to the deliberate style of older tactical shooters.

How was Takedown: Red Sabre funded?

The project was funded through a Kickstarter campaign in 2012. The campaign presented it as a revival of the slower, more tactical approach associated with classic PC shooters.

Does Takedown: Red Sabre play like a fast arcade shooter?

Its intended design is more cautious than an arcade shooter, with tactical positioning and squad coordination emphasized. Players are expected to clear spaces methodically rather than rely only on rapid run-and-gun action.

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