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Time Crisis 3 - Rail Shooter
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Time Crisis 3

description Time Crisis 3 Overview

Namco's Time Crisis 3 brought its pedal-based arcade shooting format into a new entry in 2002. Pressing the pedal exposes the player to fire, while releasing it allows cover and reloading. Two players can tackle the action together, with the automatically guided scenes keeping attention on aiming and the timing of attacks. The weapon-selection system distinguishes this installment from its predecessors.

Alongside the handgun, players can switch to a machine gun, shotgun or grenade launcher, making ammunition choice part of the encounter rather than relying on a single weapon throughout. The PlayStation 2 version adds content beyond the arcade campaign, including a rescue mission side story featuring Alicia Winston. It suits fans of cooperative light-gun action who enjoy a clear rhythm between exposure and cover. The additional weapons offer more tactical variety within the series' familiar time-pressured structure.

help Time Crisis 3 FAQ

What new gameplay mechanic was introduced in Time Crisis 3?

Time Crisis 3 introduced a brand-new weapon-selection system that allowed players to switch between a handgun, machine gun, shotgun, and grenade launcher during play. This was a massive shift from previous entries, which only featured the standard issue pistol.

When was the original arcade version of Time Crisis 3 released?

The game was originally developed and published by Namco as an arcade cabinet in 2002. It was later ported to home consoles, bringing the light-gun action to the PlayStation 2.

Do you still use the pedal to hide in Time Crisis 3?

Yes, the signature foot pedal mechanic from the earlier games returns, allowing players to duck in and out of cover to reload their weapons and avoid enemy fire. Timing your use of the pedal is crucial for surviving the boss fights.

Who are the main playable characters in Time Crisis 3?

The game allows players to control either Giorgio Bruno or Evan Bernard, who are agents of the VSSE tactical espionage agency. They must fight through a Mediterranean island to stop a terrorist organization.

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