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Amplitude (2003) - Rhythm Game
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Amplitude (2003)

description Amplitude (2003) Overview

Amplitude is a 2003 rhythm game developed by Harmonix for the PlayStation 2. Serving as the sequel to Frequency, the game tasks players with navigating a geometric track and pressing buttons in time with notes to play individual instrument stems of various licensed songs. It supports up to four players in multiplayer modes and allows players to remix tracks using a built-in sequencer. The game is notable for its early adoption of the note-highway mechanics that would later define the rhythm game genre.

help Amplitude (2003) FAQ

Is Amplitude a sequel to Frequency?

Yes. Harmonix developed Amplitude as the 2003 sequel to Frequency for PlayStation 2.

How does Amplitude's gameplay work?

Players move along a geometric track and press buttons in time with notes. Successful inputs play separate instrument stems from the licensed song.

What platform is the original Amplitude on?

The original Amplitude described here was released for the PlayStation 2 in 2003. It was developed by Harmonix.

What are the different note lanes in Amplitude for?

They represent individual instrument stems within a licensed song, such as separate musical parts rather than one undivided note stream. The mechanic lets players play those stems as they navigate the geometric track.

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