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Approaching Infinity - Roguelike
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Approaching Infinity

description Approaching Infinity Overview

Approaching Infinity is a turn-based space exploration roguelike developed by Ibology. Players command a starship through a procedurally generated, effectively endless galaxy, encountering planets, derelicts, alien civilizations, trading opportunities, and hostile vessels. Exploration alternates between ship-scale travel and away-team expeditions, with crew, equipment, quests, and faction relationships affecting a campaign. It is designed for players who want an open-ended science-fiction sandbox built around discovery and character progression.

help Approaching Infinity FAQ

Is Approaching Infinity free or paid?

'Approaching Infinity' is a commercial game developed by Ibology and is available for purchase on Steam and GOG. It has also been released on itch.io. It is not free-to-play; pricing varies during seasonal sales.

How is Approaching Infinity different from other space roguelikes?

Unlike many space roguelikes that focus only on starship combat (like 'FTL: Faster Than Light'), 'Approaching Infinity' uniquely combines starship piloting, away-team planetary exploration, faction diplomacy, and trading in a procedurally generated galaxy. There is no fixed endgame—it is designed to be played endlessly. The developer, George Broussard-like solo dev 'Ibology,' has continued patching it since its 2014 Steam release.

Does Approaching Infinity have permadeath?

Yes, 'Approaching Infinity' offers traditional roguelike permadeath as the default mode, but there is also a 'Classic Mode' that allows save-scumming for players who prefer a more relaxed experience. The 'Death is only the beginning' tagline is central to its design. The strategic depth comes from managing resources, crew, and ship upgrades across many systems.

Can you recruit crew in Approaching Infinity?

Yes, recruiting and managing away-team crew is a core mechanic—you can hire officers with distinct classes (Soldier, Doctor, Scientist, etc.) to send on planet-side missions. Crew can be wounded, leveled up, or killed permanently. This away-team layer sits alongside the ship-to-ship combat and exploration systems.

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