description Asheron's Call Overview
*Asheron's Call* was a fantasy massively multiplayer online role-playing game developed by Turbine and released in 1999. Set on the fictional island of Dereth, the game distinguished itself from its peers by utilizing a classless, skill-based progression system rather than traditional character levels. It also featured a unique "Allegiance" system that encouraged experienced players to mentor newcomers in exchange for passive bonuses. The game was officially shut down in 2017 after its regular content updates ceased, though it was historically noted for its dynamic, frequently patched world events.
help Asheron's Call FAQ
Can Asheron's Call still be played after the official servers closed?
The official Turbine service closed on January 31, 2017, so there is no supported retail server. Community projects such as ACEmulator operate unofficial servers, but setup, rules, and character persistence depend on the individual community.
How did Asheron's Call's classless progression system work?
Characters were built by training or specializing individual skills rather than selecting a fixed class. Earned experience could be invested directly into abilities such as weapon skills, magic schools, defenses, and attributes.
What made the allegiance system different from a normal MMO guild?
Players could swear allegiance to a patron and recruit vassals beneath them, forming a branching social hierarchy. Experience pass-up rewarded mentors as their followers progressed, giving veteran players a mechanical reason to teach newcomers.
How did Dereth change during Asheron's Call's original run?
Turbine used frequent content updates to advance an ongoing world story rather than leaving Dereth static between expansions. Events involving figures such as Bael'Zharon and player actions could alter towns, quests, and the wider narrative.
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