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Attack from Mars - Pinball Game
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Attack from Mars

description Attack from Mars Overview

A comic Martian invasion drives Attack from Mars, released under the Bally label in 1995 and designed by Brian Eddy. Players defend Earth by attacking flying saucers and alien forces, with a prominent saucer toy turning the main threat into a physical target. Dot-matrix scenes expand the invasion beyond the playfield, giving successful shots a humorous science-fiction context rather than a realistic military tone. The rules combine mission-based progress with multiball play and repeated assaults on the saucer.

Its central objective is easy to recognize, while additional goals give practiced players reasons to work the rest of the table. That structure suits people who prefer direct, readable pinball action but still want longer-term challenges. The distinctive appeal comes from pairing a simple invasion premise with mechanical feedback and an energetic arcade presentation.

help Attack from Mars FAQ

When was Attack from Mars released and who designed it?

The Bally table was released in 1995 and is commonly credited primarily to Brian Eddy, with George Gomez involved in the broader design team. It uses a comic-book invasion theme rather than a licensed film property.

What does the flying saucer do in Attack from Mars?

The flying saucer is the table’s main interactive toy and must be attacked after players lower or disable its force field. Successful saucer shots advance the Martian invasion objectives and lead toward larger scoring modes.

What is the sequel to Attack from Mars?

Revenge from Mars followed in 1999 under the Bally label. It used Williams’s Pinball 2000 platform, which combined a physical playfield with projected or reflected video targets.

How does Attack from Mars differ from a movie-based pinball table?

It uses an original comic-style Mars invasion story with exaggerated martians, cows, and saucers instead of scenes licensed from a film. That gives the rules more freedom to build around arcade humor and physical targets rather than reproducing a fixed movie plot.

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