description Bronze Overview
Bronze is a 2010 parser-based interactive fiction work by Emily Short that reinterprets the Beauty and the Beast fairy tale. The player explores a castle, examines objects, and interacts with its inhabitants through typed commands, while the story develops through environmental description and conversation. It is intended for readers interested in literary game writing, fairy-tale adaptation, and the conventions of classic text adventures.
help Bronze FAQ
What is Emily Short's Bronze about?
Bronze is a puzzle-oriented interactive fiction adaptation of Beauty and the Beast. The player returns to the Beast's castle after a seven-day absence and explores a large forest and castle environment.
Was Bronze made in 2010 with ChoiceScript?
The original Bronze is generally dated to 2006 and was created with Inform 7 for the Z-machine, not ChoiceScript. Some catalog records list later dates, but the game's own documentation identifies Inform and Z-code.
What mechanics does Bronze use?
Bronze uses typed parser commands, adaptive hints, and an optional novice mode. Special commands such as GO TO, FIND, LOOK, ROOMS, and OBJECTS make its expansive map easier to navigate.
Does Bronze have multiple endings?
Yes, Bronze includes multiple endings and is designed for puzzle solving and exploration. The game also prevents many traditional interactive-fiction dead ends through its hinting and navigation systems.
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