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Codex: Card-Time Strategy - Trading Card Game
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Codex: Card-Time Strategy

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description Codex: Card-Time Strategy Overview

Codex: Card-Time Strategy is a competitive, expandable card game designed by David Sirlin and released by Sirlin Games. The game attempts to simulate the mechanics of real-time strategy video games by featuring tech trees, worker units, and base-building elements. Unlike traditional collectible card games, players construct their active hands from a custom-assembled "codex" during play, hiding specific tech choices from their opponent. It is targeted at tabletop gamers seeking deep, asymmetric strategy without the financial burden of randomized booster packs.

help Codex: Card-Time Strategy FAQ

Who designed the Codex: Card-Time Strategy card game?

Codex was designed by David Sirlin and published by Sirlin Games, with a physical release in 2018. Sirlin is a well-known game designer famous for his work balancing Super Street Fighter II Turbo HD Remix.

How does Codex simulate real-time strategy (RTS) video game mechanics?

Codex attempts to replicate the RTS experience by having players build their decks dynamically during the match, similar to gathering resources and building tech trees in StarCraft. You hide your tech buildings in a worker row and cycle through a codex spellbook.

What makes Codex different from traditional trading card games?

Unlike traditional games where you bring a pre-built deck, Codex uses a Card-Time Strategy format where your deck starts small and you add cards to it during gameplay. Players also do not draw a new card on their turn, forcing tactical hand management.

How many factions are available in Codex: Card-Time Strategy?

The game features six distinct factions, such as the Red (Strength) faction and the Blue (Finesse) faction, that players pair up to form their team. Each faction has its own unique heroes, spells, and buildings that mimic different fantasy RTS races.

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