search
Get Started
search
Colin McRae: DiRT - Racing Game
zoom_in Click to enlarge

Colin McRae: DiRT

description Colin McRae: DiRT Overview

Colin McRae: DiRT is a racing game developed and published by Codemasters in 2007 for PlayStation 3, Xbox 360, and Windows. The title marked a shift for the Colin McRae Rally franchise by expanding its traditional point-to-point rally format to include multiple off-road racing disciplines. Players can participate in events such as hill climbs, rally raid, and crossover races using licensed vehicles from various racing classes. The game incorporates dynamic track degradation and vehicle damage modeling, appealing to players seeking a realistic off-road driving simulation.

help Colin McRae: DiRT FAQ

What major franchise shift occurred with Colin McRae: DiRT?

Released in 2007 by Codemasters, the game marked a massive departure from the strict point-to-point rally stages of previous Colin McRae Rally titles. It introduced a wide variety of off-road racing disciplines, such as CORR Pro-4 truck racing and buggy events. This pivot was designed to capture the American market on the PlayStation 3 and Xbox 360.

What is the 'Crossover' race mode in Colin McRae: DiRT?

Crossover is a race discipline where two drivers compete simultaneously on two mirrored, parallel dirt tracks that briefly intersect. This mode directly simulates the Eliminator rounds seen in the real-world X Games rally racing events. It was highly popular in the multiplayer mode and featured heavily in the career progression.

Does Colin McRae: DiRT feature real-world rally drivers and cars?

Yes, the game features an extensive roster of classic and modern rally vehicles, including the Citroën Xsara and the Peugeot 206. However, Codemasters opted not to feature Colin McRae himself heavily in the game's marketing or career mode. The title functions more as an homage to his legacy rather than a direct simulation of his career.

What engine did Codemasters use to develop Colin McRae: DiRT?

Codemasters developed the game using their proprietary EGO engine, which was a massive technological leap for the studio. The engine allowed for incredibly detailed mud deformation, dynamic lighting, and realistic vehicle damage physics. This was the first time the engine was used, and it powered subsequent racing titles like the later DiRT games.

Reviews & Comments

Write a Review

rate_review

Be the first to review

Share your thoughts with the community and help others make better decisions.

Save to your list

Save your favorites and follow how their scores change over time.

Save favorites
Track changes
Compare scores

Already have an account? Sign in

Compare Items

See how they stack up against each other

Comparing
VS
Select 1 more item to compare