description Command & Conquer: Generals - Zero Hour Overview
Command & Conquer: Generals - Zero Hour is an expansion pack for the real-time strategy game Generals, released in 2003 by EA Los Angeles. It expands upon the modern warfare mechanics of the base game by introducing nine specialized generals across the USA, China, and GLA factions. The expansion also added a single-player Generals' Challenge mode, new units, and additional missions. It caters to players seeking more tactical depth in the Command & Conquer universe.
help Command & Conquer: Generals - Zero Hour FAQ
Do I need the original Command & Conquer: Generals to play Zero Hour?
Zero Hour was released as an expansion to Command & Conquer: Generals, so the original PC release required the base game. Modern EA collections commonly install the two together, but Zero Hour still uses Generals as its foundation.
What does the Generals Challenge mode add?
It lets the player choose a specialist general and fight a sequence of rival commanders on custom maps. The final opponent is General Leang, who combines technology and superweapons from the three main factions.
How many specialist generals are playable in Zero Hour?
Zero Hour gives each of the USA, China, and GLA three playable specialists, for nine in total. Examples include the USA Air Force General, China's Nuclear General, and the GLA Toxin General.
What changed from Generals to Zero Hour besides new units?
The expansion added three campaigns, the Generals Challenge, specialist faction variants, and balance and interface changes. It also broadened strategic options with units such as the USA Avenger and China Helix.
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