description Crisis Zone Overview
"Crisis Zone" is a light gun rail shooter developed by Namco and released in arcades in 1999. It serves as a spin-off of the "Time Crisis" series and is distinguished by its use of a mounted submachine gun controller, which features a side grip used to activate a shield for dodging enemy fire. The game features real-time destructible environments, allowing players to blow up pillars, crates, and barricades during firefights. It was later ported to the PlayStation 2 home console with updated graphics and additional scenarios.
insights Ranking position
Crisis Zone ranks #18 of 76 in the Rail Shooter ranking, behind Galaxian 3, ahead of The Ocean Hunter.
help Crisis Zone FAQ
Is Crisis Zone part of the Time Crisis series?
Yes, Crisis Zone is a spin-off of the Time Crisis rail shooter series, developed by Namco and released in arcades in 1999. It uses the same pedal-based cover system as the mainline Time Crisis games but with a different weapon and setting.
What unique controller does Crisis Zone use in arcades?
Crisis Zone features a mounted submachine gun controller with a side grip that activates a ballistic shield for blocking enemy fire. This shield mechanic replaces the duck-and-cover pedal system used in the mainline Time Crisis games.
Was Crisis Zone ever ported to home consoles?
Crisis Zone was ported to the PlayStation 2, giving home players access to the game without the dedicated arcade submachine gun controller. The PS2 version adapted the shield mechanic to standard controller buttons.
How does the shield mechanic work in Crisis Zone?
Players squeeze the side grip on the mounted submachine gun controller to raise a shield that deflects incoming bullets, functioning similarly to the duck pedal in mainline Time Crisis games. Releasing the grip allows the player to fire at enemies, creating a rhythm of shielding and shooting that defines the gameplay.
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