description DotA Allstars Overview
DotA Allstars was a custom multiplayer map for Warcraft III that consolidated heroes and concepts from earlier Defense of the Ancients variants. Steve Feak, known as Guinsoo, maintained an influential version before development passed to IceFrog, who continued expanding and balancing it. Two teams defended opposing bases while controlling individual heroes, a structure that strongly influenced the multiplayer online battle arena genre.
insights Ranking position
DotA Allstars ranks #1 of 161 in the Moba ranking, ahead of Herzog Zwei.
help DotA Allstars FAQ
What was required to play DotA Allstars?
DotA Allstars ran as a custom map inside Blizzard's Warcraft III, usually with The Frozen Throne expansion installed. Players controlled one hero while allied creeps, defensive towers, and opposing teams fought across three lanes.
Who created and maintained DotA Allstars?
The Allstars branch was initially developed by Steve Feak, known as Guinsoo, using heroes and ideas from earlier Defense of the Ancients maps. Development later passed through Neichus to IceFrog, who maintained the influential competitive versions.
How did DotA Allstars lead to League of Legends and Dota 2?
Guinsoo and community figure Steve Mescon later joined the effort that became Riot Games' League of Legends. Valve hired IceFrog to lead Dota 2, which preserved many of Allstars' heroes, lane roles, items, and match structure.
Why was denying important in DotA Allstars?
Players could attack certain allied creeps when their health was low, preventing opponents from receiving the full gold and experience benefit. This mechanic made lane control more intricate than simply landing the final hit on enemy units.
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