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For a Change - Text Adventure
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For a Change

description For a Change Overview

"For a Change" is a surreal parser-based interactive fiction game written by Dan Schmidt in the Inform programming language. It won the 1999 Interactive Fiction Competition, standing out for its highly experimental approach to language and setting. The game employs an invented, dream-like dialect, requiring players to deduce the meaning of oblique nouns and verbs to progress through an abstract landscape. Despite its opaque presentation and unconventional world-building, the underlying mechanics and puzzle logic remain structured and solvable for the player.

insights Ranking position

For a Change ranks #63 of 135 in the Text Adventure ranking, behind Plundered Hearts, ahead of Leather Goddesses of Phobos.

help For a Change FAQ

Who wrote the interactive fiction game For a Change?

"For a Change" is a surreal parser-based interactive fiction game written by Dan Schmidt using the Inform programming language. It won the 1999 Interactive Fiction Competition.

What is the plot or setting of For a Change?

The game employs an invented, highly surreal setting where the player wakes up in a bizarre world and must follow cryptic instructions to "put things right." The narrative frequently subverts standard player expectations through its strange, dreamlike prose.

What programming language was used to create For a Change?

The game was authored using the Inform programming language, a highly capable object-oriented system specifically designed for text adventures. This allowed the developer to construct a deeply weird and unique world.

How does the parser in For a Change differ from other text adventures?

Unlike traditional games that use standard English, "For a Change" frequently asks the player to use modified or entirely new verbs and nouns. This forces players to actively experiment with the game's unique linguistic puzzle structure.

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