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GearHead - Roguelike
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GearHead

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description GearHead Overview

GearHead is an open-source science fiction roguelike game created by Joseph Hewitt and released in 2002. It distinguishes itself from traditional roguelikes by incorporating giant mecha combat alongside standard character-based gameplay. Players control a pilot who can engage in turn-based tactical battles, build faction reputations, and experience procedurally generated quests. The game is designed for players seeking a complex, narrative-driven role-playing experience with an emphasis on mechanical customization.

help GearHead FAQ

What is GearHead, and who created it?

GearHead is an open-source, turn-based science-fiction roguelike created by Joseph Hewitt and first released in 2002. The original game is also known as GearHead: Arena ([official GearHead release](https://gearhead.itch.io/gearhead-arena)).

What makes GearHead different from a normal roguelike?

You control a pilot who can fight on foot and operate giant mecha in a far-future world shaped by war between governments and corporations. The game treats the human pilot and the machine as separate parts of the character build.

Can you capture and repair enemy mecha in GearHead?

Yes. Players can gain salvage by disabling a mecha or forcing its pilot to eject, then use repairs and replacement parts to make the machine useful. Skills such as Mecha Repair and Intimidation affect these choices.

Where can the original GearHead be played?

GearHead: Arena was released for computer platforms including Windows and Linux. Its source code is available because the project is open source, and later entries such as GearHead Caramel expanded the series.

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