description Gone Home Overview
Gone Home is a narrative-driven video game where players explore a seemingly ordinary American family home. Developed by The Fullbright Company, it’s notable for its atmospheric storytelling and focus on uncovering a personal story through environmental details and discovered recordings. The game centers around a young woman returning to her childhood home after her family has left, offering an intimate look at relationships and identity. It is primarily designed for players interested in exploration, character-driven narratives, and those who appreciate psychological themes.
Sources: en.wikipedia.org
info Gone Home Specifications
| Country | United States |
| Year | 2013 |
help Gone Home FAQ
Who are you playing as in Gone Home, and why is the house empty?
You play as 21-year-old Katie Greenbriar, who returns from overseas to her family's Oregon home in 1995. Discovering what happened to her parents and younger sister Sam is the central mystery.
Is Gone Home a horror game with enemies or jump scares?
The stormy night and deserted house create horror-like tension, but there are no monsters or combat encounters. Progress comes from exploring rooms, reading letters, and connecting environmental clues.
What is Sam's story in Gone Home about?
Sam's recorded journal entries reveal her relationship with her classmate Lonnie and the conflict it creates at home. The story deals directly with sexuality, family expectations, and growing up in the mid-1990s.
Did Fullbright make another game like Gone Home?
Fullbright followed Gone Home with Tacoma, a narrative exploration game set aboard a space station. Tacoma keeps the emphasis on reconstructing personal stories, but uses recorded augmented-reality scenes instead of diaries scattered through a house.
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