description HARPOON (wargame) Overview
Harpoon is a modern naval warfare simulation and wargame based on the rules and scenarios developed by Larry Bond. It models engagements involving surface ships, submarines, aircraft, missiles, sensors, and electronic detection rather than abstracting combat to a simple exchange of combat values. The system is used by hobbyists for detailed tabletop or computer-assisted scenarios and has also been associated with professional military training.
help HARPOON (wargame) FAQ
What does Harpoon model in its wargame rules?
Harpoon models modern naval engagements involving surface ships, submarines, aircraft, missiles, sensors, and electronic detection. The rules focus on how detection, identification, weapon range, and tactical decisions shape an engagement.
Who created the scenarios behind Harpoon?
Harpoon is based on rules and scenarios developed by Larry Bond. Bond's naval-thriller background helped give the game a more operational and scenario-driven feel than an abstract unit-exchange board game.
Is Harpoon a board game or a computer game?
Harpoon exists in both tabletop and computer-game forms, depending on the edition being discussed. Computer versions such as Harpoon Commander's Edition retain the focus on sensors, platforms, missiles, and naval decision-making.
What is a modern computer competitor to Harpoon?
Command: Modern Operations, developed by WarfareSims and published by Matrix Games, is a named computer alternative in the modern air and naval simulation space. Like Harpoon, it emphasizes sensors, platforms, weapons, and operational scenarios.
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