description Hunt the Wumpus Overview
Hunt the Wumpus is a 1973 text-based adventure game created by Gregory Yob. Players navigate a dodecahedron cave system, attempting to locate and eliminate the Wumpus using crooked arrows while avoiding pits and super bats. The game’s development stemmed from dissatisfaction with existing grid-based hide-and-seek games and was widely distributed through mail order and published in computing magazines.
Sources: en.wikipedia.org
info Hunt the Wumpus Specifications
| Country | United States |
| Year | 1973 |
help Hunt the Wumpus FAQ
How is the cave laid out in Hunt the Wumpus?
The original game uses 20 rooms arranged like the vertices of a dodecahedron, with three tunnels leading from each room. Players receive warnings when pits, super bats or the Wumpus are nearby but are not shown a visual map.
How do crooked arrows work in Hunt the Wumpus?
The player can tell an arrow to travel through a sequence of connected rooms rather than firing only into an adjacent space. If a requested route is impossible, the arrow may choose another path, and a returning arrow can kill the hunter.
What happens if a super bat catches the player?
A super bat carries the hunter to a random room somewhere else in the cave. That destination can be safe, but it can also contain a bottomless pit or the Wumpus.
Why was Hunt the Wumpus historically important?
Gregory Yob created it in 1973 as an alternative to grid-based hide-and-seek computer games. Its network of numbered rooms, hazards and textual clues helped establish ideas later developed by adventure and dungeon-exploration games.
explore Explore More
Similar to Hunt the Wumpus
See all arrow_forwardReviews & Comments
Write a Review
Be the first to review
Share your thoughts with the community and help others make better decisions.