description Immigration Nation Overview
Immigration Nation is an educational game developed by iCivics, an organization founded by retired Supreme Court Justice Sandra Day O'Connor to promote civic education. Released in 2010, the game teaches players about U.S. immigration policy and citizenship processes by challenging them to guide immigrant characters through various scenarios. Players must apply immigration laws to determine eligibility for entry, residency, and citizenship for different fictional characters representing diverse immigration cases.
The game is designed for classroom use, primarily targeting middle and high school students learning about American government and civics.
help Immigration Nation FAQ
Who developed Immigration Nation and why?
Immigration Nation was developed by iCivics, a civic education organization founded by retired U.S. Supreme Court Justice Sandra Day O'Connor. Released in 2010, the game was created as part of iCivics' mission to teach American government and civics through free interactive digital tools for students.
What does Immigration Nation teach players about the immigration process?
Immigration Nation guides players through the various pathways people take to enter the United States and pursue citizenship, including family-based, employment-based, and humanitarian routes. Players learn about different immigration statuses, the naturalization process, and the legal requirements involved in obtaining U.S. citizenship.
What age group is Immigration Nation designed for?
Immigration Nation is primarily designed for middle and high school students, aligning with iCivics' focus on supporting civics education for grades 6 through 12. The game mechanics and content are structured to be accessible for classroom use, with accompanying lesson plans available for teachers.
Is Immigration Nation free to play?
Yes, Immigration Nation is available to play for free through the iCivics website, along with the organization's full catalog of educational games. Teachers can also access accompanying curriculum materials and lesson plans at no cost to integrate the game into classroom instruction.
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