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James Bond 007: Agent Under Fire - FPS
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James Bond 007: Agent Under Fire

description James Bond 007: Agent Under Fire Overview

James Bond 007: Agent Under Fire is a 2001 first-person shooter developed for PlayStation 2, GameCube, and Xbox. Initially conceived as a PC game based on “The World Is Not Enough,” the project was revised into an original storyline. The player controls James Bond in a mission to prevent the substitution of world leaders with clones.

Sources: en.wikipedia.org

info James Bond 007: Agent Under Fire Specifications

help James Bond 007: Agent Under Fire FAQ

Was Agent Under Fire originally meant to be a sequel to The World Is Not Enough?

Yes, "James Bond 007: Agent Under Fire" originally began development as a PC port of the Nintendo 64 game "The World Is Not Enough." However, EA Games ultimately decided to create an entirely original storyline for the PlayStation 2, Xbox, and GameCube. This shift made it the first Bond game to feature a completely original script not based on a film.

Does Agent Under Fire feature a multiplayer mode?

Yes, "Agent Under Fire" includes a highly praised split-screen multiplayer mode that became a staple of sixth-generation consoles. The multiplayer features classic deathmatch modes and unique maps, though it lacks online play on older consoles. Players could unlock various classic James Bond villains, such as Jaws and Oddjob, for use in these modes.

Who developed James Bond 007: Agent Under Fire?

The game was developed by EA Redwood Shores (which later became Visceral Games) and published by Electronic Arts in 2001. EA held the James Bond video game license throughout the early 2000s, producing several titles. The game runs on a heavily modified version of the engine used for the "Medal of Honor" series.

Does Agent Under Fire feature driving levels?

Yes, the game breaks up its traditional first-person shooter mechanics with third-person driving levels. These vehicular missions often feature classic James Bond cars, like the Aston Martin or BMW, complete with gadgets like rockets and guided missiles. This blend of FPS and driving gameplay was heavily inspired by the success of "GoldenEye 007."

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