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James Pond 2: Codename: RoboCod - Platformer
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James Pond 2: Codename: RoboCod

description James Pond 2: Codename: RoboCod Overview

James Pond 2: Codename: RoboCod is a 1991 platform game, the second in the James Pond series. Developed by the original team, it features music inspired by the *RoboCop* film score. The title was released as *Super James Pond 2* in Europe.

Sources: en.wikipedia.org

info James Pond 2: Codename: RoboCod Specifications

help James Pond 2: Codename: RoboCod FAQ

What is James Pond 2: Codename: RoboCod about?

James Pond is sent to recover toys stolen by the villain Dr. Maybe, with many levels set around toy-themed worlds. The 1991 platform game turns the secret-agent fish from the first James Pond into a more conventional side-scrolling platform hero.

What does the RoboCod stretch mechanic do?

James Pond can extend his body upward to reach higher platforms, grab ceilings, and access hidden areas. This stretching ability is the signature mechanic that distinguishes James Pond 2 from many other 1991 platformers.

Why is the game called Super James Pond 2 in some regions?

The SNES version was called Super James Pond in North America and Super James Pond 2 in Europe. The original title, James Pond 2: Codename: RoboCod, was released in 1991 on systems including the Amiga and Atari ST.

Is the music in RoboCod based on RoboCop?

The game uses music and presentation inspired by the RoboCop film score, which explains the RoboCod name. It was developed by Vectordean and published by Millennium Interactive in 1991.

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