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Lode Runner - Platformer
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Lode Runner

description Lode Runner Overview

Lode Runner, released in 1983 by Broderbund, is a puzzle-platform game where players navigate levels collecting gold and avoiding enemies. Gameplay mirrors that of Space Panic, with the goal being to reach the end while overcoming obstacles. The title introduced a level editor feature to its design.

Sources: en.wikipedia.org

info Lode Runner Specifications

help Lode Runner FAQ

What is the core mechanic in Lode Runner?

You collect every piece of gold on a level while avoiding guards, then escape through a ladder that appears afterward. The key mechanic is digging temporary holes in brick floors to trap enemies or create routes.

Why was Lode Runner's level editor a big deal in 1983?

Lode Runner shipped with a level editor at a time when most home computer games did not let players build stages. The original Broderbund release included 150 levels, giving players both a puzzle campaign and creation tools.

Who created Lode Runner?

Lode Runner was created by Douglas E. Smith and published by Broderbund in 1983. It first became known on home computers such as the Apple II before reaching systems like the Commodore 64, NES, and arcade cabinets.

How is Lode Runner different from Donkey Kong or Mario-style platformers?

Lode Runner is more puzzle-driven than jump-driven, and the player usually cannot jump at all. Its closest mechanical relatives are single-screen ladder-and-platform games like Space Panic, but Lode Runner adds digging and route planning.

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