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Meffert's Skewb - Puzzle Game
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Meffert's Skewb

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description Meffert's Skewb Overview

Meffert's Skewb is a mechanical, corner-turning twisty puzzle originally invented by Tony Durham and brought to market by Uwe Meffert. Unlike a standard Rubik's Cube that rotates along its faces, the Skewb is bisected by axes that cut through its corners. This geometry ensures that each twist simultaneously moves pieces on all six faces of the cube, making it a popular challenge for mechanical puzzle collectors and speedsolvers.

help Meffert's Skewb FAQ

Who invented the Meffert's Skewb?

The Skewb was originally invented by Tony Durham and brought to market by puzzle maker Uwe Meffert. It has since become a classic in the mechanical puzzle community.

How does the Skewb differ from a standard Rubik's Cube?

While a standard Rubik's Cube rotates along its faces, the Skewb is a corner-turning twisty puzzle. It is bisected by axes that cut directly through its corners.

How many pieces make up the Meffert's Skewb?

The puzzle consists of 8 corners and 6 square face centers. This geometry ensures that every move cuts directly through the center of the puzzle.

Is the Skewb considered a difficult puzzle to solve?

Despite its unusual mechanics, the corner-turning geometry limits the number of possible combinations compared to a 3x3 Rubik's Cube. Many speedcubers can solve a Skewb in under 10 seconds.

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