description Preference Overview
Preference is a classic European trick-taking card game primarily designed for three players, utilizing a trimmed 32-card deck. The game originated in the 19th century and remains highly popular in Russia and Central Europe. It features a complex bidding system where players declare contracts, including a well-known "misere" bid where the goal is to avoid taking tricks. Scoring is traditionally tracked using a detailed grid called a "pool" or "pulja," making it a preferred choice for dedicated card game enthusiasts seeking strategic depth.
help Preference FAQ
Which cards are used in Preference?
Preference normally uses a 32-card deck containing sevens through aces in all four suits. The standard game is designed for three active players, although local variants may accommodate a fourth participant as dealer.
What are the main contract types in Preference?
Players bid for suit contracts, no-trump contracts, and misère, in which the declarer tries to avoid taking tricks. Exact rankings and scoring conventions vary among Russian, Austrian, Croatian, and Balkan traditions.
What is the talon used for in Preference?
Two cards are set aside as the talon before bidding. The winning bidder usually picks them up and discards two cards before announcing the final contract, except where a particular high bid or regional rule changes the procedure.
Why do defenders sometimes choose not to whist?
After the contract is set, defenders decide whether to oppose it actively, a commitment traditionally called whisting. Passing can reduce their risk under the game's elaborate scoring system, while whisting creates opportunities to earn points by defeating the declarer.
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