description Prison Valley Overview
Created in 2010 by journalist David Dufresne and photographer Philippe Brault, Prison Valley examines the prison industry around Cañon City, Colorado. Produced with ARTE and Upian, the project exists as both a documentary and an interactive web experience. Interviews and reporting connect correctional facilities with the surrounding area's economy and social life, asking how imprisonment becomes part of a community's identity and livelihood. The interactive version lets viewers explore supporting material alongside the main journey, giving the investigation a form closer to an online reporting project than a fictional game.
Nearby Florence also forms part of this prison-centered region. Prison Valley suits audiences interested in criminal justice and documentary journalism, including those studying how public institutions shape local communities. Its distinction lies in linking an examination of incarceration with the everyday lives of people who live and work around the facilities.
help Prison Valley FAQ
What does Prison Valley let the viewer investigate?
The project follows life in Cañon City, Colorado, where prisons shape employment, politics, and local identity. Viewers can leave the linear film to examine interviews, documents, photographs, and additional reporting.
Who created Prison Valley?
French journalist David Dufresne and photographer Philippe Brault created Prison Valley. The interactive documentary was released in 2010 with support from ARTE and the digital-production company Upian.
Is Florence ADX featured in Prison Valley?
The documentary examines the wider prison economy around Cañon City and nearby Florence, home to the federal supermax commonly called ADX Florence. Its focus extends beyond one institution to residents, prison employees, former inmates, and businesses connected to incarceration.
Can Prison Valley be watched like a normal documentary?
Yes, it has a central filmed journey that can be followed as a documentary narrative. Its original web format adds interactive rooms, profiles, discussions, and evidence that a conventional 2010 television film could not provide.
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