description Project IGI: I'm Going In Overview
Project IGI: I'm Going In is a tactical first-person shooter developed by Innerloop Studios and published by Eidos Interactive in 2000. The game focuses on stealth and tactical combat across large open levels, requiring players to carefully navigate enemy installations. It is particularly notable among single-player shooter fans for its high difficulty, which is compounded by the complete absence of a mid-mission save system.
help Project IGI: I'm Going In FAQ
What platform and year is Project IGI: I'm Going In?
Project I.G.I.: I'm Going In is a Windows tactical shooter released in December 2000. Innerloop Studios developed it and Eidos Interactive published it ([Project IGI reference](https://en.wikipedia.org/wiki/Project_I.G.I.)).
Who does the player control in Project IGI?
You play former British SAS operative David Llewellyn Jones, sent to find arms dealer Josef Priboi and trace a stolen nuclear warhead. The campaign moves through large installations where stealth, scouting and tactical shooting matter.
Can you save mid-mission or play multiplayer in Project IGI?
The original has no mid-mission save option and no multiplayer mode, so dying sends you back to the mission start. Its 2003 follow-up, I.G.I.-2: Covert Strike, added multiplayer.
What is the sequel to Project IGI called?
The direct sequel is I.G.I.-2: Covert Strike, released in 2003. It keeps David Jones and Innerloop Studios but was published by Codemasters rather than Eidos Interactive.
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