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Quake III Arena - FPS
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Quake III Arena

description Quake III Arena Overview

Quake III Arena is a fast-paced first-person shooter developed by id Software. Released in 1999, it’s notable for its competitive arena combat and influential design which shaped multiplayer shooters. The game provides intense battles within dystopian sci-fi environments appealing to players who enjoy strategic team play and high-skill gameplay. It remains popular with fans of classic FPS titles.

info Quake III Arena Specifications

help Quake III Arena FAQ

Does Quake III Arena have a single-player campaign?

Quake III Arena does not have a traditional story-driven campaign. Its offline mode consists of bot matches across tiered arenas with increasing difficulty, designed to prepare players for the multiplayer experience. This was a deliberate departure from the narrative structure of Quake and Quake II, making it id Software's first primarily multiplayer-focused title.

What engine did Quake III Arena use and what games were built on it?

Quake III Arena ran on the id Tech 3 engine, developed primarily by John Carmack. The engine was licensed for numerous notable games including Call of Duty, Medal of Honor: Allied Assault, Jedi Knight II: Jedi Outcast, and Return to Castle Wolfenstein. id Software released the engine's source code under the GNU GPL in 2005.

What are the most iconic maps in Quake III Arena?

Q3DM17, known as 'The Longest Yard,' is arguably the most famous Quake III Arena map, featuring floating platforms, jump pads, and a railgun in a central position. Other beloved maps include Q3DM6 'The Camping Grounds' and Q3Tourney4 'Vertical Vengeance.' Many of these maps have been faithfully remade in subsequent arena shooters and fan projects.

When was Quake III Arena released and who published it?

Quake III Arena was developed by id Software and published by Activision in December 1999. It launched on PC first, with a Sega Dreamcast port following in 2000. The game was a critical and commercial success and became a cornerstone of the competitive esports scene in the early 2000s.

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