description Rez Infinite Overview
Rez Infinite links shooting, electronic music and abstract imagery in an enhanced version of the original Rez. During its classic stages, movement follows a set route while players aim at enemies, lock onto targets and release attacks. Those actions add sounds to the musical arrangement, making combat feel connected to the soundtrack rather than simply accompanied by it. Surreal digital environments change as the journey progresses.
Released in 2016 for PlayStation 4 with optional PlayStation VR support, Infinite builds on the game first released in 2001. It also includes Area X, a new section that allows freer movement through a space formed from glowing particles. That addition gives it a distinct identity beyond a visual update of the original. The combination suits players drawn to replayable shooting challenges and experiments in musical interaction, with virtual reality offering another way to experience its surrounding imagery.
help Rez Infinite FAQ
What is the Area X mode in Rez Infinite?
Area X is an all-new, exclusive expansion included in Rez Infinite that replaces the on-rails gameplay with free-flying, open-space shooting. It was created specifically for the 2016 release by Enhance Games to showcase modern lighting and particle effects. It features highly stylized, neon-soaked graphics and a thumping soundtrack.
Who developed Rez Infinite?
Rez Infinite was developed by Enhance Games, a studio founded by the original game's creator, Tetsuya Mizuguchi. The original 2001 game was developed by Sega's United Game Artists division. Mizuguchi's vision for the enhanced port was to fully realize the synesthetic connection between sight and sound.
Do I need a VR headset to play Rez Infinite?
No, while Rez Infinite was heavily marketed as a virtual reality experience, it can be played completely in traditional 2D on a standard television. The game tracks the player's aiming reticle using a standard gamepad or keyboard. The core rail-shooter mechanics work flawlessly without VR hardware.
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