description Shatterhand Overview
Shatterhand is a side-scrolling action game for the Nintendo Entertainment System. Developed by Natsume and published by Jaleco, it was originally released in Japan in 1991 as a licensed title based on the *Super Rescue Solbrain* live-action series. The game debuted in North America in 1991 and Europe in 1992.
Sources: en.wikipedia.org
info Shatterhand Specifications
| Country | Japan |
| Year | 1991 |
help Shatterhand FAQ
Why is the Japanese version of Shatterhand called Super Rescue Solbrain?
Natsume originally built the Japanese Famicom release around the live-action Toei series Tokkyuu Shirei Solbrain. For the North American and European NES releases, Jaleco replaced the licensed characters and presentation with the cybernetic hero Shatterhand.
How do the robot satellites in Shatterhand work?
Collecting three Greek-letter power-up icons summons one of eight hovering satellite robots. Different icon sequences produce different weapons, and collecting the same sequence again can upgrade the robot.
Can Shatterhand attack without a gun?
Yes, the central mechanic is punching enemies and even knocking certain projectiles out of the air. Temporary power-ups can strengthen Shatterhand's fists, while satellites provide ranged or specialized support.
Does Shatterhand let players choose the stage order?
After the opening factory stage, players can tackle five principal areas in a chosen order before reaching the final sequence. That structure gives the 1991 NES game some Mega Man-like flexibility without copying Mega Man's boss-weapon system.
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