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Shin Megami Tensei - RPG
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Shin Megami Tensei

description Shin Megami Tensei Overview

Shin Megami Tensei is a role-playing game developed for the Super Famicom in 1992. It features first-person dungeon navigation and turn-based combat against demons, with players able to recruit and fuse them. The title serves as the third installment of the Megami Tensei series and the inaugural entry within the Shin Megami Tensei subseries.

Sources: en.wikipedia.org

info Shin Megami Tensei Specifications

help Shin Megami Tensei FAQ

What console was the original Shin Megami Tensei released on?

The game was originally developed and released for the Super Famicom (the Japanese version of the Super Nintendo) in 1992. Due to its mature themes and religious imagery, it was not officially localized for Western audiences at the time of its release. It later received an enhanced port to the PlayStation in Japan.

How does demon negotiation work in Shin Megami Tensei?

Unlike traditional RPGs where you simply fight enemies, Shin Megami Tensei allows players to converse with demons during battle to recruit them to your party. You must choose the right dialogue options to appease them, often giving up macca (in-game currency) or items. Successfully recruited demons can then be used to fight alongside you or fused together to create stronger creatures.

What is the relationship between Shin Megami Tensei and the Megami Tensei series?

"Shin Megami Tensei" (which translates to "True Goddess Reincarnation") serves as the third main installment in the overarching Megami Tensei franchise. It evolved the gameplay concepts of its NES predecessors by introducing a post-apocalyptic Tokyo setting. This title effectively laid the groundwork for the massive franchise, including the highly popular Persona spin-off series.

Does Shin Megami Tensei feature a first-person or third-person view?

The original 1992 Super Famicom game uses a first-person perspective for both dungeon navigation and combat. You view the labyrinthine environments through the eyes of the protagonist as you explore post-apocalyptic Tokyo. This immersive, grid-based movement style was a staple of early role-playing games in the Megami Tensei franchise.

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