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SimCity 2000 - Video Game
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SimCity 2000

description SimCity 2000 Overview

SimCity 2000 is a city-building simulation developed by Maxis in 1993 for Macintosh and MS-DOS. It expanded upon the original SimCity with releases on Sega Saturn, SNES, and PlayStation platforms during the mid-1990s. The game focused on managing infrastructure and resources within a simulated urban environment.

info SimCity 2000 Specifications

help SimCity 2000 FAQ

What did SimCity 2000 add beyond the original SimCity?

SimCity 2000 introduced an isometric view, underground water pipes and subways, zoning at different densities, and new buildings such as arcologies. Maxis released it in 1993 for Macintosh and MS-DOS.

Who designed SimCity 2000?

SimCity 2000 was developed by Maxis, with Will Wright and Fred Haslam closely associated with its design. It followed Wright's original SimCity, which had made city simulation a mainstream PC genre.

Why do players joke about reticulating splines in SimCity 2000?

Reticulating splines appears as a playful loading message in SimCity 2000. The phrase became a long-running Maxis joke and later showed up in other Maxis-related contexts.

Which console versions of SimCity 2000 exist?

After the 1993 computer release, SimCity 2000 was ported to several platforms, including Super Nintendo, Sega Saturn, and PlayStation in the mid-1990s. The console versions kept the city-building core but changed controls and presentation for gamepads.

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