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Sticheln - Trick Taking Game
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Sticheln

description Sticheln Overview

Sticheln is a trick-taking card game designed by Swiss game designer Urs Hostettler, first published in 1993 by Edition Perlhuhn. The game uses a custom deck of cards in multiple colors, with each player having a 'pain color' that generates penalty points when captured. Unlike traditional trick-taking games, players can play any card regardless of suit, creating a distinctive tactical experience where managing penalty cards becomes the central strategic challenge.

help Sticheln FAQ

Who designed Sticheln?

Sticheln was designed by Swiss game designer Urs Hostettler. It was first published in 1993 by Edition Perlhuhn.

What is a pain color in Sticheln?

Each player has a personal pain color. Capturing cards of that color creates penalty points, so players may want to avoid winning certain tricks.

Does Sticheln use a standard deck?

No. It uses a custom deck with cards in multiple colors. The color system is central to both trick-taking and penalty scoring.

How does Sticheln differ from ordinary trick-taking games?

Players are not simply trying to win as many tricks as possible. The pain-color rule means capturing certain cards can hurt your score, creating a risk-reward decision in every trick.

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