description Super R-Type Overview
Super R-Type is a scrolling shooter for the Super Nintendo Entertainment System. Developed by Irem, it features stages and enemies derived from R-Type II alongside new elements. The game was initially released across multiple regions between 1991 and 1993 and subsequently made available through virtual console services.
Sources: en.wikipedia.org
info Super R-Type Specifications
| Country | Japan |
| Year | 1991 |
help Super R-Type FAQ
How much of Super R-Type comes from R-Type II?
Super R-Type borrows four stages and related enemies from R-Type II, then adds three new stages. That gives the SNES game a seven-stage structure that is partly a port and partly a new Irem design.
What weapons define Super R-Type?
The key tools are the Force pod, which can be attached to the front or rear of the ship, and the chargeable Wave Cannon. Learning where to position the Force is as important as dodging, especially in the tight corridors inherited from R-Type II.
When and where was Super R-Type released?
Super R-Type first appeared on the Super Nintendo Entertainment System in 1991, with regional releases continuing through the early 1990s. It was developed by Irem specifically for Nintendo's 16-bit console.
How does Super R-Type differ from Gradius III on the SNES?
Super R-Type uses Irem's Force pod and Wave Cannon system, while Gradius III uses Konami's selectable power meter and Option satellites. Both are horizontal shooters, but Super R-Type emphasizes fixed positioning and memorized enemy patterns.
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