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Take and Make Chess - Chess Variant
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Take and Make Chess

description Take and Make Chess Overview

Take and Make Chess is a chess variant that changes the usual consequence of a capture. When a piece captures an opposing piece, the capturing piece must immediately make a non-capturing move using the movement abilities of the piece it has just taken. The rule creates a second tactical decision after every capture and rewards players who evaluate both the material gain and the newly available movement before choosing a capture.

help Take and Make Chess FAQ

What happens after a capture in Take and Make Chess?

The capturing piece must immediately make a second, non-capturing move. That second move uses the movement rules of the piece it just captured.

What happens if a rook captures a bishop in Take and Make Chess?

After the rook captures the bishop, it must immediately make a non-capturing move as a bishop. The rook's first move still follows rook movement, but the follow-up uses the captured bishop's movement.

Can the second move in Take and Make Chess capture another piece?

No. The defining follow-up move must be non-capturing. The capture and the required second move therefore form one special two-part turn.

How is Take and Make Chess different from ordinary chess?

Ordinary chess normally ends a player's turn after one legal move, while Take and Make Chess adds an immediate movement after every capture. The added move is based on the captured piece, not on the piece that made the capture.

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