description The Colonel's Bequest Overview
"The Colonel's Bequest" is a graphic adventure game developed and published by Sierra On-Line in 1989. Created by veteran game designer Roberta Williams, it utilizes Sierra's SCI engine and is the first installment in the Laura Bow mystery series. Set in 1925 on a decaying Louisiana plantation, the game tasks the player, controlling a journalism student, with solving a murder over a single weekend. It is notable for its real-time clock system, where characters follow their own schedules and move throughout the mansion independently of the player's actions.
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Who designed The Colonel's Bequest?
"The Colonel's Bequest" is a 1989 mystery adventure game designed by Roberta Williams and published by Sierra On-Line. It is notable for its unique 1920s Louisiana setting and non-linear investigation mechanics.
How does time work in The Colonel's Bequest?
The game features a unique real-time clock system where non-player characters move about the plantation independently of the player's actions. Instead of traditional points, game progression is tied to discovering specific clues in certain locations at precise times.
What is the main objective in The Colonel's Bequest?
Players control a journalism student named Laura Bow as she tries to solve the murder of her friend's relative, Colonel Henri Dijon. The goal is to observe the other guests and gather enough evidence to identify the killer before the weekend is over.
Did The Colonel's Bequest have a sequel?
Yes, the game was followed by "The Dagger of Amon Ra" in 1992, which also featured the amateur detective Laura Bow. While Roberta Williams wrote the first game, the sequel was designed by Bruce Balfour and produced by Williams.
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