description The Dreamhold Overview
The Dreamhold is a parser-based interactive fiction game written by Andrew Plotkin and released in 2004. It is set within a mysterious, surreal tower where the player character awakens with no memory of their identity. Specifically designed to be an accessible entry point for players unfamiliar with text adventures, the game features a robust built-in hint system and an integrated tutorial. It introduces standard interactive fiction commands gradually while encouraging exploration of its small-scale environment.
insights Ranking position
The Dreamhold ranks #37 of 135 in the Text Adventure ranking, behind Zork III: The Dungeon Master, ahead of Guild of Thieves.
help The Dreamhold FAQ
Is The Dreamhold a good first interactive fiction game for beginners?
Yes, The Dreamhold was specifically designed by Andrew Plotkin to be an accessible entry point for players new to parser-based interactive fiction. It includes built-in tutorial hints and gentle guidance for players unfamiliar with text adventure commands. The game's compact size and structured difficulty curve make it ideal for learning parser conventions.
Who wrote The Dreamhold and when was it released?
The Dreamhold was written by Andrew Plotkin, one of the most acclaimed authors in modern interactive fiction, known for games like Spider and Web and Shade. It was released in 2004 and is available as freeware. Plotkin designed it explicitly as a teaching tool to introduce new players to the interactive fiction genre.
How long does The Dreamhold take to play through?
The Dreamhold is a relatively short interactive fiction experience, typically completable in one to two hours for a new player. Its small scope is intentional, designed to teach parser mechanics without overwhelming beginners. Experienced interactive fiction players may finish it in under an hour.
What is the story and setting of The Dreamhold?
The player character awakens in a mysterious, surreal tower with no memory of their identity or how they arrived. Exploring the tower reveals strange rooms and puzzles that gradually illuminate the nature of the player's situation. The narrative has a dreamlike, disorienting quality reflected in the game's title, and multiple endings are possible depending on player choices.
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