description Ultima VI: The False Prophet Overview
Ultima VI: The False Prophet is the sixth installment in the Ultima RPG series, concluding the "Age of Enlightenment" trilogy. Players return to a war-torn Britannia battling gargoyle invaders while attempting to avert a devastating prophecy. The game focuses on defending Britannia and uncovering secrets about both its people and their adversaries.
Sources: en.wikipedia.org
info Ultima VI: The False Prophet Specifications
| Country | United Kingdom |
| Year | 1990 |
help Ultima VI: The False Prophet FAQ
Why are the gargoyles attacking Britannia in Ultima VI?
Ultima VI begins with Britannia at war against gargoyles, but the plot gradually reveals that the conflict is driven by prophecy, fear, and misunderstanding. The Avatar has to investigate both Britannia and the gargoyle world rather than simply defeat an evil army.
What changed technically in Ultima VI compared with earlier Ultima games?
Origin Systems moved toward a more unified world in 1990, with towns, wilderness, and dungeons feeling more connected than in earlier entries. The MS-DOS version also used point-and-click style icons and supported VGA graphics.
Which Ultima trilogy does The False Prophet end?
Ultima VI is the final game in the Age of Enlightenment trilogy, after Ultima IV: Quest of the Avatar and Ultima V: Warriors of Destiny. The next main game was Ultima VII: The Black Gate in 1992.
What platforms had Ultima VI?
The original release was for MS-DOS in 1990, followed by ports for systems including Amiga, Atari ST, Commodore 64, FM Towns, PC-98, Super NES, and X68000. Modern players usually encounter it through DOSBox-based PC releases.
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