description Virtua Racing Overview
Virtua Racing, released in 1992, originated as a demonstration of Sega's Model 1 3D graphics technology for arcades. Developed by Sega AM2, the game’s initial success led to its full development as a standalone racing experience. It utilized this new platform to create early 3D polygonal racing visuals.
Sources: en.wikipedia.org
info Virtua Racing Specifications
| Country | Japan |
| Year | 1992 |
help Virtua Racing FAQ
Why did Virtua Racing look so different from other arcade racers in 1992?
Sega AM2 built it around the Model 1 arcade board and rendered cars and tracks with filled 3D polygons. Many contemporary racing games still simulated depth with scaled two-dimensional sprites.
What do the four view buttons on the arcade cabinet change?
They switch among perspectives that include close and distant chase views, an in-car angle, and an elevated view. The instant camera changes became one of Virtua Racing's recognizable arcade features.
Why was the Genesis version of Virtua Racing unusually expensive?
The cartridge contained Sega's SVP chip to help the Genesis render the game's polygonal graphics. That extra hardware made it far more costly to manufacture than a standard cartridge.
How does Virtua Racing Deluxe differ from the arcade game?
Virtua Racing Deluxe was made for the Sega 32X and added content beyond the three arcade courses. It includes two extra vehicles and two additional tracks while retaining the polygonal racing format.
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