description Whom the Telling Changed Overview
"Whom the Telling Changed" is a 2005 interactive fiction game developed by Aaron Reed using the Inform programming language. The narrative adapts the ancient Epic of Gilgamesh, focusing on the villagers who gather to hear a storyteller relay the myth. The game is distinguished by its conversation system, where the player influences the listeners' collective emotional responses by directing their attention to different parts of the story. It is intended for fans of experimental interactive fiction and literary narratives.
insights Ranking position
Whom the Telling Changed ranks #71 of 135 in the Text Adventure ranking, behind Zork Zero, ahead of Jinxter.
help Whom the Telling Changed FAQ
What is 'Whom the Telling Changed' based on?
This 2005 interactive fiction game is a narrative adaptation of the ancient Epic of Gilgamesh. Rather than playing as Gilgamesh himself, you play as a villager sitting around a fire, listening to a storyteller recount the myth.
Who created 'Whom the Telling Changed' and what engine did it use?
The game was developed by Aaron Reed using the Inform programming language. It was an entry in the 2005 Interactive Fiction Competition, where it placed highly and won critical acclaim.
What makes the gameplay of 'Whom the Telling Changed' unique?
The core mechanic revolves around manipulating the story of Gilgamesh as it is being told by actively choosing what aspects of the characters to focus on. By shifting the listener's attention, the player actually alters the memories and the mythological history of the village.
How is the story of Gilgamesh handled in the game?
The game interweaves the ancient Sumerian myth with the personal lives of the villagers listening to the tale. As the storyteller describes the bond between Gilgamesh and Enkidu, the player's choices cause the listeners to reflect on their own relationships and societal roles.
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