description Wizball Overview
Wizball is a horizontally scrolling shooter developed by Jon Hare and Chris Yates, initially launched in 1987 across multiple platforms including the Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, IBM PC compatibles, and Thomson MO5. The game’s initial release spanned several years and included ports to various home computers.
info Wizball Specifications
| Country | United Kingdom |
| Year | 1987 |
help Wizball FAQ
What is the actual goal in Wizball besides shooting enemies?
The goal is to restore color to Wizworld after the villain Zark drains it. You shoot color spheres, collect droplets with the Catellite helper, and complete levels by gathering red, green, and blue paint.
Which version of Wizball is usually treated as the original?
The Commodore 64 version is the original Sensible Software release from 1987. It was created by Jon Hare and Chris Yates, with C64 music by Martin Galway.
Why do players mention Wizball's controls so much?
Wiz is a bouncing ball at first, so movement feels strange until you buy upgrades that improve control. That unusual learning curve is a major part of the game's identity on the Commodore 64.
Did Wizball have a real sequel?
Yes. Sensible Software followed it with Wizkid: The Story of Wizball II in 1992 for platforms including the Amiga, Atari ST, and IBM PC compatibles.
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